Glossary

The words these notes use, each in a sentence or two, with a link to the lesson that explains it.

Each term links to the lesson where it is explained properly.

Absorption
Light a pigment takes in and turns into a little heat. A pigment’s color comes from which wavelengths it absorbs and which it lets go. Section 2.1
Adaptation
The eye’s adjustment to the light it is in, which is why a white sheet looks white under a tungsten bulb and in the shade of a blue sky. Section 1.5
Calibrated paints
The 26 Golden paints whose mixtures with white Okumura measured. They are the only paints the model mixes. Section 2.6
Chroma
How vivid a color is, compared with a gray of the same lightness and judged against a white in the same light. Written \(C^*\) in CIELAB. Section 1.6
Chromaticity diagram
A map of color with the amount of light taken out. The single wavelengths lie around its curved edge, white sits near the middle, and a mixture of two lights lies on the straight line between them. Section 1.7
CIELAB
The standard color coordinates used in these notes: lightness, and two color coordinates running from green to red and from blue to yellow. Chroma and hue angle come from those two. Section 1.7
Colorfulness
How much color something seems to have. It grows with the light falling on it; chroma is colorfulness judged against a white. Section 1.6
Cones
The three kinds of light-sensitive cell in the eye that see color, called L, M and S after the long, middle and short wavelengths they respond to most. Section 1.2
Glaze
A thin layer of transparent paint over a lighter ground, which the light crosses on its way in and again on its way out. Section 3.6
Hue
Whether a color looks red, yellow, green, blue or something in between. In CIELAB it is an angle around the color circle. Section 1.6
Illuminant
A light described by how much it gives at each wavelength, such as the CIE’s standard daylight (D65) or a tungsten bulb (illuminant A). Section 1.1
K/S
A paint’s absorption divided by its scattering, at each wavelength. In a layer too thick to see through, this ratio alone decides how much light comes back. Section 2.1
Kubelka–Munk law
The rule that turns K/S into the share of light a thick layer reflects, by following one flux of light going down and one coming up. Section 2.1
Lean (or bias)
The neighboring hue a paint tilts toward, such as a red that leans toward orange or toward violet. Section 3.8
Lightness (or value)
How light a color looks compared with a white in the same light, from 0 for black to 100 for white. Written \(L^*\) in CIELAB. Section 1.6
Masstone
The paint straight from the tube, in a layer too thick to see through. Section 1.1
Metamers
Two colors with different reflectance curves that match under one light. Under another light they can come apart. Section 1.4
Mixing complement
The paint that mixes with a given paint to gray, or as near gray as the palette allows. It is often a different paint from the visual complement. Section 3.9
Mixing line
The series of colors between two paints, mixed in steps from all of one to all of the other. Section 3.1
Opacity
How well a paint covers what lies under it. It comes mostly from scattering. Section 2.4
Opponent channels
The eye’s red-green and yellow-blue signals, made by comparing the cones. They are why no color looks reddish green or yellowish blue. Section 1.3
Primary
On the palette, a paint that nothing else there can mix. Section 4.1
Reflectance curve
The share of light a surface sends back at each wavelength. It is the physical fact behind a surface’s color. Section 1.1
Saturation
Colorfulness judged against the color’s own brightness, so it needs no white beside it. Section 1.6
Scattering
Light turned aside by pigment particles without being absorbed. Scattering sends light back out of the paint and gives a paint its hiding power. Section 2.1
Surface reflection
The few percent of light that bounces off the top of the paint without going in. It sets a floor under how dark a measured paint can read. Section 2.2
Tint
A paint mixed with white. Section 1.1
Tint ladder
A series of mixtures of one paint with more and more white. The model in these notes is built on Okumura’s measured ladders. Section 2.6
Tinting strength
How far a gram of paint goes in a mixture. Section 3.1
Transparent paint
A paint whose particles scatter little, so light passes through it to whatever lies beneath. Section 2.4
Unique hues
The four hues that look like nothing but themselves: red, yellow, green and blue. Section 1.3
Unit of color difference
About the smallest difference between two colors a careful observer can see side by side. Written \(\Delta E_{00}\) in the figures. Section 1.7
Visual complement
The hue directly across the color circle, the one the eye’s color channels treat as opposite. Section 4.7
Wavelength
The length of a light wave, measured in nanometers (millionths of a millimeter). On its own, light of one wavelength has one color. Section 1.1
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